![]() ![]() This is despite the fact that the main goal involves eating hundreds of people and tackling boats to death. For whatever reason, Tripwire decided that Maneater should be realistic, or at least more realistic than you might think. Sharks also can't speak, and that's one of the issues that sink the entire enterprise. ![]() Who needs other character traits? What is Maneater's Story Like? Ol' Scaly Pete has a hankering for shark killing. Sharks can't run around on land, so you sometimes have to flop around and hold your breath to grab an out of the way collectible. Sharks can't shoot projectiles, so you have to engage in a deadly close-range dance with every foe. Every task put in front of you requires learning new skills and adapting to the unique control challenges of being an underwater creature. This should be even more the case when you're doing something novel, and Maneater certainly excels in that regard, at least to start. No matter what other flaws it may have, you can usually ignore them if you're having a good time. It's a great start, and I'm usually overjoyed whenever a game nails its gameplay with such precision. Even the over the top absurdity of leaping through the air at a boat and picking off hunters feels deliberate and enjoyable. The animations as you dart around your prey and lunge at them teeth-first are DOOM-quality, as is the satisfying crunch of biting through a turtle shell at the last moment to regain your health. Whether you're skimming the surface with your dorsal fin or diving through sewers and caves, Maneater feels smooth and satisfying. How Is Playing As Maneater's Bull Shark?įrom the opening moments to the closing credits, Tripwire has nailed the feeling of jetting through the ocean and eating everything in your path. Yes, this is a bullshot, but it also could be the rad cover of a straight to video Asylum flick, so I love it anyway. The end result, entitled Maneater, accomplished this remarkably well, but the game surrounding this achievement is anything but remarkable. Tripwire Interactive recently set out to make players feel like a shark, a well-worn film topic that only a few games have attempted in the past. Whether it's building out hundreds of years of civilization or fine-tuning the art of swordplay, developers have to make players feel like they're in control. While more visual productions can conjure whatever worlds come to mind thanks to CGI and movie magic, games have to involve the player. The content we produce is obviously not free of use should you want to upload our videos on your own website or YouTube channel.When it comes to expressing ideas outside the norm, video games have a distinct disadvantage compared to movies, books, or other artistic mediums. ![]() We now also produce HDR videos, which can only be enjoyed by those who own compatible televisions. At a time when Youtube's subpar video compression has become the norm for most people on the Internet, we refuse to give up quality without a fight. The HD content we provide always respects the original resolution and framerate of the games we capture, making Gamersyde the one and only place to get 1080p/4K/60fps videos with high bitrate. We are able to offer fast news delivery and HD content from the upcoming games, and one of the greatest and friendliest gaming communities in the world. We cover both handheld and video games platforms and the site has grown into one of the biggest gaming sites in the continent. ![]() Gamersyde is a commercial multiplatform web portal based in Europe, with hundreds of thousands of visitors each month from all over the world. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |